I was able to add support for RealityKit on @MaxxFrazer's nice path generation repo by converting the SceneKit scene to usdz.
I also made a separate repo which generates the path with RealityKit exclusively.
I worked with @MaxxFrazer on his awesome Focus Entity repo which helps users place AR objects inside of the real world, and I was able to add functionality for adding custom textures and smooth orientation changes.
If you have ever tried to make your own CollisionGroups in RealityKit to determine what can collide with what, you know this can be a difficult and frustrating process using bitmasks.
I created this swift package to make this process super easy and smooth, and it makes it so you don’t even have to think about bitmasks.
I love the way AR Quick Look allows you to preview and place objects in your scene, so I made a project to be able to do that in a custom AR app.
By default, the origin point of text made programmatically in RealityKit is in the bottom-left corner of the text. This becomes problematic when you want to place the center of the text at a particular location, but you end up placing the bottom-left corner of the text at that location instead -- or when you want to rotate text around its center point but end up rotating it around its bottom left corner instead.
This swift package provides an easy way to overcome this problem, and an easy way to generate text programmatically.
If you would like to stay up to date with all of my experiments, check me out on Twitter.
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